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THE UPFALL

 

Myth tells of how the broken moon left its mark upon the world, tearing through ocean and land, dreams and reality. Nowhere can this be seen more clearly than the Upfall—a place that defies logic and challenges one’s very understanding of the world around them. What is left of the world is fractured into twelve land masses called “drifts.” It is not an ocean or sea that separates these pieces of land. Instead, it is a great abyss whose bottom, if one even exists at all, has never been found.

 

Light emits from the chasm that extends as far down as the eye can see, though no discernible source can be seen in the fathomless depths below. From the light rise the fragmented pieces of mortal’s greatest achievements. Defying gravity, these broken remains, some small, some enormous, float along the Upfall like a glacial river of all that was. They appear to be the remains of castles, temples, cathedrals, and towers of magic. Their splendor, grandeur, and beauty span all the history of the ages. Craftsmanship of all races now mingle in the lazy flow of the impossible river of ruin.

 

The rim of each drift is a reflection of the world’s suffering after the Breaking: a blasted tundra splintered like old glass where massive piles of debris lie scattered for miles. The ruin-strewn edges of the drifts are often haunted not only by the memory of destroyed structures, but by a variety of creatures as well. Some are of fey descent, lured here by the echo of their lost kin amongst the rubble of shattered fey gates. And while these are beautiful creatures, there are monsters of ancient myth that stroll the Upfall as well. Scavengers are wise to be vigilant and watchful, otherwise their bones will join those buried here in the graveyard of old Mythren.

 

It is possible to travel the Upfall by means of the debris, and there are those who have even fashioned skiffs capable of sailing the sea of wreckage from one drift to another. To fall into the chasm, however is certain death. Only what rises from the depths carries the strange power to float along the surface. All else simply plummets endlessly downward to a fate no mortal knows.

 

The sooths say the Upfall reaches not only back through time into the Breaking of the world, but back into the Breaking of all worlds. It is the wound that transcends all realities, and bleeding out are the stone memories whose broken remains tumble up from yesteryear into the one unforgiving reality that remains.

 

 

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